|Email on Account No Longer exists||Saffiana||2021-08-01 00:37:00||General Questions & Discussions||More|
|Send an email to [email protected] They will be able to advise you on how to proceed.|
|Personal Island Question||Saffiana||2021-07-31 11:00:54||Beginner's Questions||More|
|You can’t have an island in the black zone. They are only available on the Royal continent.|
|Not getting items paid cash for||Evas-Flarelight||2021-07-31 02:33:28||Bugs||More|
Welcome to the forum @Mrobannan|
If you've already sent it in a ticket, please wait for the support team's reply. Due to the recent mobile, release they've been getting more than the usual amount of tickets. I also recommend that you do not bump or update your ticket, whenever you do that your ticket is sent to the end of the queue.
|Man Im sick and tired of these mods!||Evas-Flarelight||2021-07-31 01:56:05||Rants||More|
If you've been muted for 16 hours, it means you were warned multiple times previously and you've ignored it. Please reach out to the support team regarding your concern: albiononline.com/en/profile/support
I'm now locking this thread, the forum is not the appropriate venue for support-related concerns: In-game Chat Moderation & Forum Rules
Mytherceria wrote: In general, you may not:
discuss moderator decisions; this includes harassing and/or hounding of moderators
* please note that these rules are not all-inclusive but are a common sense guideline as to what is unacceptable in chat. If a MOD asks you to stop doing something, please do so. If you have an issue with it, please email [email protected]
|Known Issues: Call to Arms Patch 9||Dagother||2021-07-30 15:46:57||News & Announcements||More|
Ok I see now, it's not really an issue with patching but our softpatch, which was already removed from the game, so starting the game should just delete it from your system.
Open launcher -> Settings -> Game Logs -> make a copy of "softpatch" and pack it, you can send it over to me via private message, and then delete the "softpatch" folder yourself, it should fix the problem you have now when it gets stuck in loading.
Ya veo, no es realmente un problema con el parche, sino con nuestro parche, que ya se eliminó del juego, por lo que al iniciar el juego debería eliminarlo de su sistema.
Abra el lanzador -> Configuración -> Registros de juegos -> haga una copia de "softpatch" y empaquételo, puede enviármelo a través de un mensaje privado, y puede eliminar la carpeta "softpatch" usted mismo, debería solucionar el problema. tener ahora cuando se atasque en la carga.
|Timeline of merchandise in the market||Dagother||2021-07-30 14:26:15||Mobile Version||More|
There is no timeline of the merchandise on the market in the mobile version, which puts mobile players at an economic disadvantage compared to pc players |
Hey, not sure what you mean by "timeline" - if you mean "Market History" of each item, that's of course available on mobiles as the UI is the same and you can see the same information as on desktop.
|Regarding first transaction of Premium||Amoebius76||2021-07-30 13:24:44||Bugs||More|
for the horse skin, check your Appearance Menu: press V on your keyboard, or click on your avatar top right, click on Appearance and then go to the Mount Skin Tab.
Also I've deleted your email address from your post, please don't post personal information in a public forum.
|Guild Spotlight: Dutch Squad||PrintsKaspian||2021-07-30 11:13:50||News & Announcements||More|
This week's spotlight focuses on Dutch Squad, Albion's oldest and largest Dutch-speaking guild. Read more and watch them in action here: albiononline.com/news/guild-spotlight-dutch-squad
|Clarent Blade new E||Dagother||2021-07-30 09:35:25||Bugs||More|
|Hey, we'll correct the non-English descriptions to reflect current design in the next patch + will remove the tag from English version as well|
|Known Issues: Call to Arms Patch 9||Dagother||2021-07-30 09:29:32||News & Announcements||More|
@MrDaS thanks for the report - we checked the loca already and we'll correct the spell description in the next patch.|
@kamchatka not sure what's the problem, with every patch release all versions are deployed right away - there might be a delay with release of mobile versions on Playstore and Appstore because all apps are updated with a delay there, but in general it shouldn't take that long. Especially when you mention ubuntu there is no delay - desktop versions are available right away so I don't know why would you mention a few days of delays? Could you tell me which OS you use and what's the delay you have with patches because there should be none, possibly there's some connection issue and your launcher is not getting the information it needs to patch client. I'd move the discussion to private message so we don't spam in this thread tho.
@kamchatka no estoy seguro de cuál es su problema, con cada lanzamiento de parche, todas las versiones se implementan de inmediato; puede haber un retraso con el lanzamiento de las versiones móviles en Playstore y Appstore porque todas las aplicaciones se actualizan con un retraso allí, pero en general no debería tomar tanto tiempo. Especialmente cuando mencionas ubuntu, no hay demoras: las versiones de escritorio están disponibles de inmediato, así que no sé por qué mencionarías algunos días de demoras. ¿Podría decirme qué sistema operativo usa y cuál es el retraso que tiene con los parches porque no debería haber ninguno, posiblemente hay algún problema de conexión y su lanzador no está obteniendo la información que necesita para parchear el cliente? Movería la discusión a un mensaje privado para que no enviemos spam en este hilo.
|Баги||GeroinEX||2021-07-30 07:07:34||Технический раздел||More|
К меня отнимается серебро когда я бью мобов в данжах,что делать,есть фото|
Убрать эту галочку
|Mobile Login code not generating.||Evas-Flarelight||2021-07-30 00:35:04||General Questions & Discussions||More|
Ticket hit 48 hours today, 6 hours ago.|
If you've read the auto-generated message, the response time may be a bit delayed due to the volume of tickets being received.
I'm now locking this thread, posting any updates about your request on the forum will do very little to speed up the support team's ticket queue.
|FIX UR GAME ALBION ONLINE||Amoebius76||2021-07-29 16:06:02||Bugs||More|
Hey there @anonymous546456786,|
which platform are you playing on? We've released Albion Online on mobile (iOS and Android) recently, so if you install it from the app store of your choice, you shouldn't need to download it fully with every patch.
|Can't Play After Updating Latest Patch Dated 29 July 2021 (Premium User)||Dagother||2021-07-29 11:42:30||Bugs||More|
Thanks @Dagother. The EasyAntiCheat_Setup.exe didn't help. I think I have to update my GPU driver because I haven't checked it for long. |
Oki, yeah that's always a good idea but let us know once you're done with updates if it works then!
|Known Issues: Call to Arms Patch 9||Dagother||2021-07-29 11:35:53||News & Announcements||More|
AYUDA!!!!! El nuevo parche no esta disponible en playstore, cuanto demoraran en colocarlo.? Perdere dias de premium que acabo de adquirir, ademas ya quedan pocos dias para finalizar el evento de julio que ya estaba por terminar, no es justo, me encanta el juego, por favor pido ayuda a los desarrolladores y rapides en colocar el nuevo parche en playstore ya que ahora ya somos muchos quienes formamos parte de la comunidad de albion en moviles, pido su atencion y pronta ayuda, muchas gracias.|
Sorry for a late reply - usually playstore and appstore push updates with a little delay or in chunks, so it might not be available right away to all users.
Did you get an update in playstore already? If not could you send me a private message over forum and tell me which device are you using?
Perdón por una respuesta tardía, por lo general, las actualizaciones de Play Store y Appstore se envían con un poco de retraso o en fragmentos, por lo que es posible que no esté disponible de inmediato para todos los usuarios.
¿Ya recibiste una actualización en Play Store? Si no, ¿podrías enviarme un mensaje privado a través del foro y decirme qué dispositivo estás usando?
|Known Issues: Call to Arms Patch 9||Dagother||2021-07-29 11:29:48||News & Announcements||More|
Clarent Blade E slow and bleeding is not working on Mobs and Bosses in general, axes bleeding and others weps DOTS can be aplied on mobs but not this new E.|
Can explain if this is an issue or the E dots full charge only works against players???
The slow effect of Crescent Slash works on mobs, just some of them - especially bosses, have a high CC-resistance stats and will simply negate the slow. As for the bleeding, there is no bleed effect on Crescent Slash - it was there initially on the test server but was changed to one additional damage when you have 3 stacks of Heroic Charge.
|Premium Payment Benefits Unpaid||Amoebius76||2021-07-29 10:43:05||Bugs||More|
please contact [email protected] so they can check it out.
|Can't Play After Updating Latest Patch Dated 29 July 2021 (Premium User)||Dagother||2021-07-29 10:07:28||Bugs||More|
|Hey @imortalyz first I'd recommend using Repair Service option of Easy Anti-Cheat - start EasyAntiCheat_Setup.exe from your game folder (default: C:Program Files (x86)AlbionOnlinegameEasyAntiCheat) and simply press the Repair Service button, then start the game again. If that won't help please have a look at the solution guide in easy.ac/en-us/support/game/issues/errors/ under Untrusted System File but I'd also suggest updating gpu driver and OS, if you haven't done it in a while.|
|Fxxk your mxxx's overlord clause||Talion||2021-07-29 09:24:39||Rants||More|
No, you still can't sell your account. Thread locked.
|Dots heavily increase time you stay in combat and as a result you cannot mount up or zone out for much longer period of time.||Amoebius76||2021-07-29 08:53:03||Bugs||More|
|In that case, you are very welcome to argue for the DoT mechanic to be changed in the feedback section of the forum, as you're making some reasonable arguments.^^|
|ticket service speed||Evas-Flarelight||2021-07-29 01:18:30||General Questions & Discussions||More|
Welcome to the forum @LIBYSSA|
Please see my reply here: Not receiving verification mail
Evas_Flarelight wrote: If you've already sent in a ticket to the Support Team, just wait for their reply. Generally speaking don't bump/update your ticket unless it's absolutely necessary. Each time you do that your ticket is sent to the end of the queue.
Please note that the forum staff do not have access to your account, so we cannot assist you with your concern.
If you have more questions, feel free to send me a DM.
|Not receiving verification mail||Evas-Flarelight||2021-07-29 00:59:07||General Questions & Discussions||More|
Hey there @gwebber|
Welcome back to the game. If you've already sent in a ticket to the Support Team, just wait for their reply. Generally speaking don't bump/update your ticket unless it's absolutely necessary. Each time you do that your ticket is sent to the end of the queue.
Please note that the forum staff do not have access to your account, so we cannot assist you with your concern.
If you have more questions, feel free to send me a DM.
|Bountys, Bounty hunting profession||Grrwal||2021-07-28 19:40:28||Feedback & Suggestions||More|
|Blenfjorn - thank you for the civil discourse on the topic. I agree that if it were to be implemented as an official feature, it has to be worth it to both SBI and the players while not being overly exploitable. For now, I concede, but I am glad the thoughts are documented.|
|Ironroot staff doesnt link mobs||Dagother||2021-07-28 17:37:31||Bugs||More|
|Thanks for the report! It's still possible to link but the time window to do so is shorter than intended...|
|Known Issues: Call to Arms Patch 9||PrintsKaspian||2021-07-28 15:26:06||News & Announcements||More|
Tooltip for Energy Source (Royal Armor, rework of former "Energy Drain" ability) still displays old skill tooltip for some non-English languages. Correct tooltip (presented below in English for Tier 4) will appear in an upcoming patch.
|Le Patch d’équilibrage de la Saison 13 est là||Dollhouse||2021-07-28 13:52:16||Nouveautés et Annonces||More|
Le patch d’aujourd’hui apporte des améliorations aux Donjons corrompus, de nombreux changements dans l’équilibrage du combat et bien plus encore.
|Балансный патч 13 сезона уже в игре||ChipHazard||2021-07-28 12:29:14||Новости мира Альбион||More|
Сегодняшний патч принес улучшение проклятых подземелий, многочисленные изменения боевого баланса и многое другое.|
Подробности по ссылке: albiononline.com/ru/news/season-13-balance-patch
|[28. July 2021] Call to Arms Patch 9||SHARKY||2021-07-28 11:34:32||Patch Notes||More|
Rending Rage (all Axes):
1st and 2nd Hit Standtime: 0.3s → 0.16s
Cooldown between hits: 1s → 0s (Now only limited by Global Cooldown)
6 seconds CD after the combo unaffected by mistcallers, omelettes, CDs passives on gear. Is this bug?
It's not a bug - the CD modifiers are added - I've just tested it. The visual display will still show 6, but the actual timer will count down faster than 6 seconds. It's the same for all cooldown displays (has been since they were introduced).
|Rate the avatar above you!!||VaWoo||2021-07-28 11:24:00||Small Talk||More|
Looks like God or man using magic. Looks like an old man with white hair but his face seems young.|
I like it - strong 8.5/10
|Сняли деньги с карты за подписку.||GeroinEX||2021-07-28 11:01:04||Технический раздел||More|
Сняли с карты 12$. Хотя я не продлевал премиум. Хочу вернуть деньги и отменить подписку.|
Напишите на почту [email protected]
|"Not Enough Free Space to update Launcher"||Amoebius76||2021-07-28 10:46:32||General Questions & Discussions||More|
please restart your PC and try again.
|The Season 13 Balance Patch is Here||PrintsKaspian||2021-07-28 10:03:00||News & Announcements||More|
Call to Arms Patch 9, AKA the Season 13 Balance Patch, is now live! This patch brings updates to Corrupted Dungeons as well as combat balance changes and quality-of-life improvements galore.
Read the article here: albiononline.com/news/season-13-balance-patch
Read the official patchnotes here: albiononline.com/changelog/CALL%20TO%20ARMS%20PATCH%209
|[28. July 2021] Call to Arms Patch 9||PrintsKaspian||2021-07-28 10:00:37||Patch Notes||More|
Call to Arms Patch 9 - Version 18.090.1 - July 28, 2021|
General Corrupted Dungeon Changes
The Shrine at the dungeon start (registering for PvP) must now be activated within 45 seconds of entering the dungeon
All Cooldowns (including capes) are now reset at the start of an invasion
All Healing Cast inside the Corrupted Dungeon is now reduced more (10% → 20%)
Spike Traps: Hit area improved to fit the visuals more closely to better communicate their damage area
Demented Heretic Thief: Now consistently tries to slow the target at the start of combat
Slag Spewer: Now casts more frequently (Cooldown 5s → 3s), and the Magma Ball moves faster but has reduced damage (900 → 750) and knockback (5m → 2.5m)
Incendiary Fissure and Magma Mephit: The damage effect can no longer be cleansed while inside the lava
New Corrupted Dungeon Mob: Corrupted Mephit
To address the "reset meta" (i.e. hit-and-run strategies where players run from fights indefinitely to reset cooldowns and switch abilities), a new mob has been introduced to Corrupted Dungeons. The goal is to still allow for a few disengages to change abilities, adjust tactics, and not have the fight narrowed to one single encounter, while also adding a penalty if players keep continuously resetting.
This mob only spawns into Corrupted Dungeons after an invasion has gone on for some time, as the intention is to improve the quality of PvP by avoiding prolonged fights, and not to interfere with players who attempt to escape immediately.
During an invasion, a new mob, the Corrupted Mephit, now spawns in every corridor and applies a stacking debuff to the first player passing it
Mob Spawn Conditions:
180 seconds have passed since the invasion began on Slayer difficulty or 300 seconds on other difficulties, AND
one player has damaged another player
Appears in every corridor
When a player enters the mob's aggro range, the mob attacks and applies one stack of the "Corruption" debuff, killing itself in the process
The mob can see invisible players
The buff is always applied, even when invincible
After 30 seconds, the mob respawns
Mobs that respawn can immediately aggro the closest player
If both players go 45 seconds without damaging each other, all these mobs temporarily despawn
As soon as one player damages another again, the mob respawn cycle restarts
Reduces Max Health by 1% per stack
Additionally slows by 1% per stack beginning with the 6th stack
Max Stacks: 25
Duration: the entire Invasion
Overcrowded Zone Skipping Changes
Zones must still be overcrowded for a minimum duration before they can be skipped, which resets regularly
However, if the zone becomes uncrowded for a brief time it no longer resets the counter
Also reduced personal cooldown for zone skipping: 125s → 60s
Overall, this should reduce wait times for zone skipping
Marketplace Notification Improvements
In addition to summary mails (introduced with the last patch) sent when Marketplace orders are completely fulfilled or expire, a mail is now also sent to players who cancel their own Buy / Sell Orders, so players still get the overview for partly fulfilled orders they have canceled
Additional info has been added to Marketplace mails to clarify that they are summaries of full orders, and that some items / Silver may have already been received
Faction Warfare Changes
The behavior of the Bandit Ringleader (Caerleon Faction boss) has been updated:
The boss now spawns a wave of support mobs four times per fight, once for every 20% reduction in his health
The number of spawned mobs is now more precisely based on the number of attackers, and maxes out at 6 spawned mobs when attacked by 15 or more players (where "attacking" means being on the boss's aggro list):
1-4 attackers: 1 mob
5-7 attackers: 2 mobs
8-9 attackers: 3 mobs
10-12 attackers: 4 mobs
13-14 attackers: 5 mobs
15+ attackers: 6 mobs
New Ability Icons Added
Added four new icons to better represent the corresponding abilities:
Blood Bandit (One-Handed Axe, E-slot)
Protective Beam (Enigmatic Staff, E-slot)
Arcane Orb (One-Handed Arcane Staff, E-slot)
Ground Shaker (Maces, W-slot)
Reduced recovery time of items from destroyed Hideouts from 28 days to 7 days, and halved the recovery fee
Guild Season Winner popup is now only shown for up to 3 days after the season ends, and only to characters who have unlocked Expert Adventurer
[MOBILE] Scaling optimizations to Character Creation, Item Details, Farming, and Laborer UIs
Combat Balance Changes
Bloody Reap has been reworked into an AoE execution tool, to give it a more distinct role that doesn’t overlap with the AoE sustain damage the Halberd already offers. Additionally, Rending Rage and Adrenaline Boost have been buffed to make it easier to stick to an enemy target. Rending Rage now also offers more potential burst damage, with the decreased cooldown between hits. Battle Rush is no longer restricted to requiring a target and can instead be used more freely as a ground target dash with an AoE effect.
Rending Rage (all Axes):
1st and 2nd Hit Standtime: 0.3s → 0.16s
Cooldown between hits: 1s → 0s (Now only limited by Global Cooldown)
Adrenaline Boost (all Axes):
Time window for direct damage condition: 2.5s → 3.5s
Battle Rush (all Axes):
Doesn't require a target anymore. It is instead a ground target dash with the AoE Effect.
Bloody Reap (Infernal Scythe):
First Hit Damage: 74.45 → 108
Removed the Damage over Time effect
Second Hit does now extra damage if enemy health is below 40%:
Damage above 40% Health: 74.45 → 108
Damage below 40% Health: 74.45 → 240
Deadly Swipe now consumes more energy when used purely for mobility, but is more energy efficient in fights, even in PvE. Chain Slash's first hit had too much value, so its damage output was adjusted to increase with each chained hit, reducing its damage in 1v1, but also adding a more interesting dynamic by rewarding multiple hits in group fights. Forbidden Stab can now completely negate any healing and interrupts spell casting. This new strong-but-short debuff places more emphasis on the timing of the ability activation.
Deadly Swipe (all Daggers):
Energy Cost: 6 → 7
Energy Regain on hit: 2 → 4
Energy is now also regained when hitting mobs (no longer limited to enemy players)
Forbidden Stab (all Daggers):
Hit Delay: 0.1s → 0s
Standtime: 0.2s → 0.1s
Removed the Healing Received and Healing Cast Debuff
Instead, the target won't be able to receive any healing for 1.5s (this debuff is cleanseable)
The ability now also interrupts enemy spell casting
Chain Slash (all Daggers):
Damage now increases with each consecutive hit:
Damage 1st Hit: 120 → 90
Damage 2nd Hit: 120 → 110
Damage 3rd Hit: 120 → 130
Damage 4th Hit: 120 → 150
Fire Staffs are currently underrepresented in many types of PvP content and are often outclassed by Frost Staffs in group PvP. To make Fire Staffs more attractive in group fights, a new Q-ability, Searing Flame, has been added. This ability is a Q-slot skillshot which allows users to deal constant damage from the backline. The damage of each individual hit is moderate, but if the caster lands 3 hits in a row, the next projectile becomes Furious Flame and deals far greater damage.
Added a new Q-slot Ability, Searing Flame:
Fire a Searing Flame in the target direction. The first enemy hit receives 94 magical damage and starts burning. Each time you hit an enemy with Searing Flame you get a charge. If you have 3 Searing Flame Charges, your next Searing Flame cast will be a Furious Flame instead, dealing 182 magical damage on impact. Burning enemies take 11 magical damage every second for 4 seconds.
Once one of the most feared weapons in large-scale fights, the Glacial Staff has unfortunately fallen off the meta significantly. To help bring back this unique playstyle, the damage output has been increased, and some utility improvements have been made including increased cast range and making cast direction independent of cast position.
Ice Storm (Glacial Staff):
The cast direction can now be chosen after the cast position
Cast range: 5m → 10m
Ice Storm travel distance: 23m → 18m
Damage per Tick (vs players): 60 → 72
Damage per Tick (vs mobs): 20 → 25
Oathkeepers have thus far remained a very niche weapon. To open up more possibilities, the number of buffable allies of Blessed Aurora has been increased, allowing for use in larger-scale fights.
Blessed Aurora (Oathkeepers):
Max affected Allies: 10 → 20
Cooldown of Spirit Animal has been reduced to 30 seconds to be more in line with many other E cooldowns, allowing it to be better synchronized with the rotation of other ZvZ weapons.
Spirit Animal (Rampant Staff):
Cooldown: 45s → 30s
Various older and rarely-used abilities in this weapon line were overhauled to bring it back into the spotlight. The former mobility increase has been returned to Heroic Charge to help stay on targets. Various E-ability cooldowns have also been reduced to emphasize a more dynamic playstyle. Hamstring has been reworked to consume stacks for an additional effect.
The new Clarent Blade ability, Crescent Slash, has a secondary effect that depends on the number of Heroic Charges. This offers an interesting synergy with the new Hamstring, where the caster can consume a single Heroic Charge. This means Heroic Charges can now be increased or decreased, which allows for more versatility with Crescent Slash’s secondary effect.
Heroic Charge (all Swords):
Movement Speed & Attack Speed Increase: 9% → 12%
Interrupt (all Swords):
Standtime: 0.4s → 0.3s
Energy Cost: 10 → 7
Hamstring (all Swords):
If you have a Heroic Charge when casting, you can now cast a followup attack within 3 seconds
The followup consumes 1 Heroic Charge and is a ground-targeted 7m leap, inflicting another Hamstring on enemies in a 3m radius
Slow Strength: 38% → 25% (but the slow now stacks up to 2 times)
Slow Duration: 5s → 3s
Damage: 60.15 → 66
Energy Cost: 10 → 5
Spinning Blades (Dual Swords):
Jump End Position now offset by 3 meters. (This means the max range covers less distance for the caster, but also makes it easier to hit enemies without getting too close, making the cast harder to interrupt in midair.)
Cooldown: 20s → 15s
Max Health Damage vs Players: 6% → 4%
Mighty Swing (Clarent Blade):
Reworked the ability; it is now called Crescent Slash:
Slice the air to shoot a demonic wave in the targeted direction, piercing through all enemies and dealing magical damage. Consumes all Heroic Charges for a secondary effect. (You can only get one of the effects depending on the amount of Heroic Charges, not multiple.)
Heroic Charges: 1 / 2 / 3
Effects: Slows by 20% for 2s / Silences for 0.8s / Deals additional damage
Majestic Smash (Kingmaker):
Widened the hitbox of the Smash to make the followup hit more reliable
Cooldown: 25s → 20s
Energy Drain (Royal Armor) no longer steals enemy energy. While energy management should be an important part of the game, fights with energy-draining comps are not very fun for the receiving end. Energy Drain will thus now be a purely supportive ability that generates Energy for the user and allies, and be renamed Energy Source.
Energy Drain (Royal Armor):
Reworked the ability, it is now called Energy Source and no longer reduces enemy energy
Along with the Royal Armor change, the currently underused Circle of Inspiration has been buffed to offer a strong alternative for supporting a team with energy.
Circle of Inspiration (Druid Cowl):
Tick Interval: every 1s → every 0.5s (Energy gain per tick stays the same, so total energy output is doubled)
One of the least used shoe abilities, Royal March, was improved: first by making it easier to complete the channel, and second by increasing the payoff once the channel finishes. With the higher movement speed boost, it is now easier to catch up to enemies who attempt to disengage during the channel. Battle Frenzy and Premonition, also underutilized, have had their effective uptime increased, which increases the value of their defensive aspects, as well as boosting their mobility.
Royal March (Royal Boots):
Now immune to slows and roots during the channel
Movement Speed per Stack: 6% → 9%
Battle Frenzy (Graveguard Boots):
Duration: 5s → 6s
Premonition (Boots of Valor):
Cooldown: 25s → 20s
Corrected an issue where players leaving Roads of Avalon could spawn at a Hideout if portal and Hideout were sufficiently close
Fixed an issue where Hideouts could be placed too close to zone exits
Fixed an issue where Sell Order Completed mails for Luxury Goods showed incorrect total price
Fixed an issue where chain spells could hit invisible targets
Fixed issues with Loadout and Guild UIs blocking other windows
Fixed an issue where incorrect guild member could be kicked from guild while member list was updating
Chat command /wiki now searches for unknown pages instead of immediately giving "page not found" error
Corrected buff description for T8 common fish (River Sturgeon / Steelscale Swordfish)
Fixed an issue where damage buff of Mortal Agony (Stalker Hood) could be cleansed by self or allies
Silence debuff of Flee (Miner Workboots) can no longer be removed by unequipping item
[MOBILE] Fixed an issue where the world map camera was zoomed out beyond maximum when first opened
Additional graphical, audio, animation, terrain, UI, and localization fixes
|Dots heavily increase time you stay in combat and as a result you cannot mount up or zone out for much longer period of time.||Amoebius76||2021-07-28 09:55:30||Bugs||More|
this change was implemented to make the playing field more fair for all parties - the one dealing the DoT and the target - as both are locked in combat for the same time. Otherwise it would be the same issue like it was in the Corrupted Dungeons, the one dealing the DoT having the advantage since they leave combat earlier, while their target still takes damage.
|Bountys, Bounty hunting profession||Grrwal||2021-07-28 07:08:21||Feedback & Suggestions||More|
What if you get bounted and kiill yourself naked with an alt account and then claim the bounty|
Technically you are not supposed to interact w/ your alts outside of cities, islands, and other locations that don't allow combat. Beyond that, my proposal doesn't offer rewards that can be transferred or converted. So in your case, all you end up with is an alt that gets tokens they can't trade for vanity skins.
On top of that, the requirement to pay 3k gold to register as a bounty hunter AND 150k pvp fame means players would have a decent amount of time invested into the char they are using for hunting.
Beyond that, if a player is willing to pay 3k gold to register as a hunter, they still need someone to setup the bounties. You could require that bounties cannot be setup by guildies or friends and there is a 7 day cool-down on leaving a guild or deleting a friend before you put a bounty on them.
|Mobile Login code not generating.||Evas-Flarelight||2021-07-28 05:19:52||General Questions & Discussions||More|
Welcome to the forum @SharnhorstDW,|
If you've already sent in a ticket, please wait for the support team's reply. Please note that bumping or updating the ticket will send it back to the end of the queue.
|Albion Online Abbreviations, Acronyms & List of Game Commands||Evas-Flarelight||2021-07-28 00:47:47||Beginner's Questions||More|
whats a gd|
Welcome to the forum!
GD could mean Group Dungeons.
|Bountys, Bounty hunting profession||Grrwal||2021-07-27 22:47:58||Feedback & Suggestions||More|
Thanks for the reply. I was trying to address the issues w/ players collecting it by requiring gold to be spent to register as a bounty hunter AND the rewards are vanity items that are bound to the toon. This forces players to seriously consider if it's worth it and the only reward is looking cooler.|
The NPC bounty is interesting but we kind of have that already w/ the aspects and Old White in that they are rare and offer large rewards. If they did NPC bounties, it would have to be outworld mobs. It could be designated similar to enchanted resources and move around till the bounty is collected. The thing is the devs are already releasing the mob buff to give players better rewards for killing mobs that have not been killed lately.
You are right about it being a lot of work to implement, so that was why I thought having to pay for bounties with gold ensures that players are either spending IRL money to set one up OR depleting their silver reserves for someone else to get a vanity skin that cannot be traded.
|Bountys, Bounty hunting profession||Grrwal||2021-07-27 20:08:20||Feedback & Suggestions||More|
|Blenfjorn - yeah... people keep talking about it but non have good ideas and the feedback I keep getting is "if there is a way to make it work", so I just figured I would document ideas to see if anything better is found. The other proposals all seemed to have some good and some flawed ideas. It would be good to put it to bed as something that will never happen, OR work out game mechanics that would work so the devs can take the logic and apply it as time permitts.|
|Video Roundup: Corrupted Dungeons||PrintsKaspian||2021-07-27 16:11:01||News & Announcements||More|
Albion's next major patch is coming soon, and along with extensive combat balance changes and quality-of-life improvements, it also brings updates to Corrupted Dungeons. In our latest video roundup, we take a look at the current state of Corrupted Dungeons, with a diverse selection of creators who take various approaches to 1v1 PvP in Albion: albiononline.com/en/news/video…p-corrupted-dungeons-2021
|Can Steam accounts get referral rewards?||SHARKY||2021-07-27 15:25:34||Beginner's Questions||More|
@Evas_Flarelight Hey Evas. Okay, so here's what I did: I sent my GF my referral link via mail. She clicked on the link and got to the front of the AO website. She then clicked register new account. Nowhere up to this point did it mention anything about a referral... Is that normal?|
Yes, that's normal.
It works like this:
When your friend clicks your unique link, it will redirect to the homepage of the Albion website but it won't show the ref number in the URL bar, however, it creates a cookie to record the unique referral details. Your friend then needs to register an account, download the game and play. If and when your friend decides to purchase their first month of Premium, you will receive your first referral rewards.
If you want to make sure that the referral registered when your GF created her account, go to your referrals page here: albiononline.com/en/profile/referral/summary
|Checking for patches....||Amoebius76||2021-07-27 13:28:49||General Questions & Discussions||More|
that will be fixed with the next patch.
As a workaround until then, you can switch your PC calendar from your non-gregorian to any gregorian calendar.
|I keep crashing 5800x rtx 3080 32g ram||Dagother||2021-07-27 10:58:16||Bugs||More|
@Naveed ok you can also send me your DxDiag file, if you cannot attach all to private message you can upload it and share via pastebin.com/|
And DxDiag you can get as follows: press Windows Key + R then type dxdiag and confirm with enter, on the DxDiag window there's "Save All Information" button, just use it to save the info and upload via pastebin or whatever filesharing web you like and send it over to me via PM.
|Zoning into Hightree portal east does not provide bubble||Amoebius76||2021-07-27 08:40:08||Bugs||More|
do you remember where you zoned before? It is possible that if someone crosses a cluster very quickly, or when leaving a Road Portal/Dungeon, they still have the Bubble Debuff, leading into the next cluster.
|SBI not changing offensive names anymore?||SHARKY||2021-07-27 08:02:24||General Questions & Discussions||More|
|As this incident currently has open tickets, please follow them up with support.|
|Can Steam accounts get referral rewards?||Evas-Flarelight||2021-07-27 08:01:11||Beginner's Questions||More|
Hey there, yes the referral still counts if they purchased their premium status on the Steam platform.|
|Change name of Trinity Spear to non-religious one||Evas-Flarelight||2021-07-27 05:57:51||General Questions & Discussions||More|
Hey everyone, I moved the thread to the General Questions and Discussion section. As a reminder, make sure to follow the rules in the In-game Chat Moderation & Forum Rules|
If you have any question, feel free to send me a DM. Thanks
|Bountys, Bounty hunting profession||Grrwal||2021-07-26 19:42:11||Feedback & Suggestions||More|
To expand on this, here are my thoughts to help work out the issues that lead to players abusing a bounty system.|
1) you must have 150k pvp fame to register as a bounty hunter, same amount as the general fame for faction enlistment, AND it costs 3k gold to register.
2) bounties can be put on anyone and never expire, but there is a cool-down time after the bounty is filled before another can be placed on you. I would say a week is fair.
3) anyone that has you as a friend or in the same alliance as you cannot claim the bounty
4) bounty rewards are non-tradable tokens that are split by the 3 players who do the most damage to the target.
5) the tokens are taken to the bounty merch to be traded to unlock vanity items for your account.
6) if you have a bounty on you and you manage to kill hunter, you get increased pvp fame for the kill and depending on if your rep is good or bad increased rep adjustment.
7) the bounty price is based on the gold price and is related to who much vanity items cost. the min bounty would be 3 tokens before the bounty is issued, so more than 1 player can contribute to the bounty if desired. for example; it costs 450 gold for some headgear vanity items. if each bounty token costs 50 gold, it would require 150 gold to start the bounty. Other players could add to it to make it higher. but it would need to be in increments of 1 token. Then you would have to earn 9 tokens to trade for a bounty hunter headgear item that is applied to your account.
In all of this, I am trying to balance the fun of the idea w/ the potential to exploit the system. I think it is possible to have the hunter tokens to be tradable just like arena tokens but I would want someone else to chime in on the risks for exploit that are worse than arena, crystal league, or even GvG where they are boosting their points w/ easy fights to get the mounts.
I don't like an NPC for tracking, but I do like the idea of a bounty "tip" that you could buy and use. it would act like a dungeon map and just highlight the zone and are in that zone you were last seen in. These maps would also be purchased from the bounty NPC w/ gold for the specific bounty you are hunting. Once the bounty is collected, the tips are trashed.
|Security Email not being sent.||Dagother||2021-07-26 16:38:22||Bugs||More|
|Hey @Coryigon and @ManuVexx - if you haven't received the email yet, please check your spam folder and in case it's not there please contact our support from your account on albiononline.com/en/profile/support or send a message directly to [email protected]|
|I keep crashing 5800x rtx 3080 32g ram||Dagother||2021-07-26 14:59:11||Bugs||More|
@minkognommer could you also check for the crash.dmp and error.log files and send them to me over private message on forum? And just a question if you've got anything overclocked and in game when you get crashes if there's anything particular you're doing, maybe you could have your task manager open and see if there's any spike in Albion-Online.exe process or anything else at that time?|
Player.log should be copied right after the crash otherwise it will override the file next time you start the game. You can find it here:
Windows: C:Users<YourUserName>AppDataLocalLowSandbox Interactive GmbHAlbion Online Clientoutput_log.txt (note that AppData is a hidden folder so you should have "Hidden Items" checked in your View tab to see it)
Android: if you know how to do adb logcat dump
crash.dmp and error.log are located in this folder: C:Users<YourUserName>AppDataLocalLowSandbox Interactive GmbHAlbion Online ClientCrashes - The folder with the files is named as date and time of the crash.
@Naveed could you send me all the files I listed above (player.log, crash.dmp, error.log) and DxDiag file and send everything to me over private message?