|The Albion Online Wiki Thread||Clementine||2021-10-19 12:35:24||General Questions & Discussions||More|
|Yes, we do have one spot open currently on the Guardian team. We have some AHHHHHHHHHHMMMMMMMAAAAAAAAAZZZZZZZIIIIIIINNNNNNNGGGGGGGGG Guardians currently, so come on by and hang with us!|
|The Albion Online Wiki Thread||Blkandwhtlion||2021-10-19 12:17:42||General Questions & Discussions||More|
can I suggest something in here?|
Or there is a thread for suggestion for Wiki?
You can, but its likely to get more rapid response in our discord server's wiki-contributions channel.
|The Albion Online Wiki Thread||Blkandwhtlion||2021-10-19 12:17:09||General Questions & Discussions||More|
I was told that i can post questions here is that true??|
do we need to fill a form to contribute/edit page/create page? i joined today
ty in advance
P.S. is there anymore open positions??
P.P.S. i already added a boss mechanic for the bonecrusher soothsayer (sorry if that is wrong)
P.P.P.S. I cant find that page now
1) Yes you can ask questions here. Though as you may have noticed it is not checked often. The best place is in our Discord server in the wiki-contributions channel
2) No you just need to login to the wiki with the same account and your in-game email account to start editing
3) I'll defer to Clemmie to answer if we have open positions still.
4) Great, we'll check it out
5) You can always find past pages you modified recently by clicking the contributions link at the top of the page.
|Slience cleansed for no reason - Might need a dev response on this one||Amoebius76||2021-10-19 09:49:56||Bugs||More|
hard to tell because we can't see the silence debuff. But I've tested with the same builds and the silence stays for ~3s. The Resistance Potion increases CC Resistance, so the Silence is even shorter (and you can use potions while silenced).
Looks like it's working as intended in your video I'm afraid.
|Dev’ Talk : Refonte des biomes||Dollhouse||2021-10-19 01:40:41||Nouveautés et Annonces||More|
Le directeur du jeu Robin Henkys discute de la refonte en profondeur des biomes à venir avec la prochaine mise à jour.
|Bug cannot get focus point in spite of premium state||Evas-Flarelight||2021-10-19 01:38:53||Bugs||More|
Welcome to the forum @Binitong|
Focus points regenerate over a period of 24 hours, whether you are online or offline, and you do not receive them in bulk. If your character has premium status, you generate 10K focus points per day. It's calculated as 10,000 / 24 hours, so you should be getting around 417 points every hour. The focus point cap is at 30k. Anything over 30K points is lost.
|Le patch Appel aux Armes #11 est arrivé||Dollhouse||2021-10-19 01:38:38||Nouveautés et Annonces||More|
Le patch Appel aux Armes #11 apporte des changements d'équilibrage de combat, des améliorations de la carte de la zone noire et bien plus encore.
|2021 Albion Online horrible ping time of 400 ms from Austin Texas||Evas-Flarelight||2021-10-19 01:31:21||General Questions & Discussions||More|
Welcome to the forum @otf4l|
Please send your traceroute results to the support team so they can review it. You can email [email protected] or create a ticket here: albiononline.com/en/profile/support
|Three Things You'd Like Changed in Albion Online||Blkandwhtlion||2021-10-19 00:21:48||Feedback & Suggestions||More|
1) PvP Royale-like mode similar to Arena only full loot and instead of only 2 teams you can have 3+ teams all fighting 3+-way battles. The team size could be smaller (3v3s for example)|
2) 3v3 Hellgates
3) More interconnections for the clusters on the map. Similar to the underway routes and caves that connect for example Caerleon to diagonally adjacent maps. Also include ones between other areas not just key points of interest. Especially more in Black zone.
|Roll back manual restoration of items in the hideout||Hellements||2021-10-18 17:10:46||Beginner's Questions||More|
|Hey, as you mentioned you can try to reach out to our customer support and see if they are able to help you. You can contact them via your profile.|
|Bandit assault||Hellements||2021-10-18 17:07:44||Beginner's Questions||More|
|You'll have to flag up at your local faction master when you see the bandit assault announcement. Once it starts you need to participate in taking outposts in the red zones to qualify for rewards. Also minimum 700 average IP is required to get rewards from faction warfare.|
|Roads Hideout binding is lost when going through a realmgate.||Amoebius76||2021-10-18 14:26:15||Bugs||More|
fast traveling from your home hideout in the Roads to a city with the Travel Planner and then using the Realmgate there is working as intended.
It doesn't work this way with the /suicide command though. Technically this isn't a bug, but I'll check with the game designers if we want to change this.
So if you want to safe yourself the walk through your hideout, you could use /suicide, respawn home and walk the couple meters to the Travel Planner, instead of respawning in your last city.
|Twitch viewers||Korn||2021-10-18 11:26:35||General Questions & Discussions||More|
Developing biomes is like fckin joke. Who cares about this shit when there is 0 people in pvp zones or you need gank setup to catch someone...|
I care and so do a lot of other people I know.
not everyone is a slave to the CD
The biome changes are just one small part of the next update, additional dev talks will follow soon
|Bug in Market or hacker buy items in market.||Amoebius76||2021-10-18 08:40:48||Bugs||More|
please check here how the market mails work since a recent update: Explanation of Updated Marketplace Notifications
If you are sure that you did not receive your silver, please contact [email protected] or create a support ticket when you're logged into your account on our website.
|Bug with the gathering quests from level II blue area towns||Amoebius76||2021-10-18 08:38:59||Bugs||More|
during the questing at the start, best is to keep an eye on the quest log on the right side of your screen.
The mission text briefs you on what you'll do during this quest, but there may be steps in between those that offer a bit more guidance if a player still has trouble orientating themselves for example.
I'll tell game designers about this though, maybe there can be some additional check in case you unlocked the T2 Sickle already and don't need a T1 sickle anymore.
|weird animation delay / lag bug||Amoebius76||2021-10-18 08:12:43||Bugs||More|
could you record and upload a video of this?
For now you could try the Repair Function of the launcher.
|Legend of Grrawl||Grrwal||2021-10-17 15:04:44||Chronicles of Albion||More|
Grrawl reads The Legend of The Cabbage Man and is inspired|
Grrawl spent much of the next week pouring over the tomes in the Great Library learning as much as he could about the Avalonians and the Outlands. On one of those days he was researching different ways to travel to the Outlands and adventure with the least risk possible. Grrawl read the legend of a brave adventurer named Jimbenator and his ox named Steve who sold cabbages in the Outlands to random strangers. The story told of the many times Jimbenator would go with a load of fresh cabbages and try to sell some. On these journeys he would sell to travelers and other times run into ganking squads that would kill him and steal his cabbages. Jimbenator was not discouraged by this. He would return to his island to get a new ox and a new load of cabbages. At the end of the story Grrawl learned that Jimbenator had departed the mortal realm and was mourned by many. Inspired by Jim’s story, Grrawl decided to set out on his own “Cabbage Man Challenge”.
Grrawl traveled to Alec’s island in Thetford to pick up a mule, some carrot soup, and a bag. He didn’t expect to live very long, so he didn’t bother with a weapon or armor. He also hoped that maybe being so defenseless, other people would not attack him but instead buy the carrot soup. Grrawl rode out to find an Avalonian portal to use to get to the Outlands. He figured it would be less risky than using the Realmgate. The first road he found was almost completely deserted. He saw one other adventurer, but they were in a hurry and didn’t stop for any hot, fresh soup. Grrawl continued to journey looking for a road that would exit to the Outlands. He saw a few other adventurers, but no one was interested in his carrot soup. The Avaloninas there were much more aggressive and tried on several occasions to kill Grrawl, but his trusty mule was able to get him out of harm's way. Grrawl was also keeping an eye out for any clues that would lead him to his wife or the Avalonian mage that took her, but he found no sign of either.
After a while, Grrawl found a portal that would take him to the Outlands, and arrived in the territories near the Thetford realmgates. He started heading in the direction of Murdergulch Cross to go to the treasure site there to see if he could sell soup to any hungry treasure hunters. On his way, Grrawl saw some light coming out from under a rock and lifted it to find a pile of silver and some luxury items. He doubted he would make it back with them, but the silver more than paid for his mule. A little while later, he arrived at the empty treasure chest at Murdergulch Cross. He was disappointed and relieved to see that there was no one around. He became doubly relieved when the treasure chest suddenly slammed shut and started to glow. As fast as he could, Grrawl opened the chest and found a new t7 boltcaster along with several bags of silver and tomes of insight. He quickly mounted up and rode to the nearest Hidden Mine he could find so he could take a break from his adventure and eat in safety.
After a short rest, Grrawl decided to see how far he could get in the Hidden Mine with just the boltcaster. He knew he would have to hit and run since he had no armor on to be able to survive the attacks of enemies ahead. With much skill and patience, he was able to make it to the first mini-boss, but had to skip it because it was too strong. Grrawl continued deeper into the mine and encountered the second mini-boss, a Heretic Pyromancer. It took Grrawl 3 tries, but he finally vanquished his foe. The chest that was guarded by the Pyromancer had both soldier and hunter chest pieces, and now he was able to withstand more than four hits from an enemy before having to run away. Grrawl pushed even further into the Mine and reached the final boss, The Biggest Roughneck, who did not stand a chance against the boltcaster and soldier armor. In the chest guarded by the Roughneck, Grrawl found mercenary boots that would now let him go invisible if needed. With this good fortune, Grrawl started to think he might be able to make it to Morgana’s Rest with all the treasure he found.
Grrrawl felt it had been a long time since he entered the Mine, and decided to put almost all his gear in his bag to look harmless again. He kept the boots on to be able to turn invisible in case he needed to run, and made his way back to the treasure chest he already looted to look for people to buy his soup. A few minutes later, the chest slammed shut and started to glow again. He started to open it when someone else showed up, ready to fight. Grrawl tried to offer to sell him soup, but the stranger was clearly not interested in paying. Grrawl turned to run away fast and as he ran his back was struck by a glass vial full of poison. With the searing poison burning his skin, Grrawl was able to turn invisible and get away. Grrawl decided it was time to try to find friendlier people to offer to buy his soup. He made it to a hideout in Murdergulch Divide and tried to sell his soup to the few adventurers that were inside, but again no one wanted his fresh carrot soup. Grrawl was starting to think he was not a very good cook since no one wanted his soup. He departed the hideout to start to travel to Morgana’s rest when he found two hungry adventurers. He started to talk to them about his soup when a third traveler rode by. That traveler had other ideas, dismounted, and began to attack Grrawl. Grrawl tried to run, but his adversary was too strong and dispatched Grrawl with just a few hits of his weapon. While Grrawl lay out the ground getting looted, the murderer said his name: Thoreous. Grrawl would not sell soup to him if they should ever meet again.
When Grrawl awoke back on his island, he immediately got dressed and returned to the LIbrary. He found the archive with the section about Jimbenator and added this limerick as a tribute :
Jimbenator was a great playa,
His mighty Glaive could quickly slaya.
Cabbages for sale,
Some gankers would fail.
Papa Jim we sure do miss ya.
|Laborer Question||Saffiana||2021-10-16 23:53:18||Beginner's Questions||More|
Best of course is T8. But it takes time and Silver to level a house of guild hall to T8. T8 guild hall is the most efficient. But to get started T6 is not too expensive to get started with. Another option is to save profits from your laborers and use those to level up the building as you get the silver to do it.|
Best laborer, is going to change depending on the market, and whether you are running gathering, or crafting laborers. Mercenary laborers are not worth the investment.
|Daily Challenge for LP||Saffiana||2021-10-16 23:45:45||Beginner's Questions||More|
|nearly anything that you do, except for crafting and refining will count for the challenge points. Farming it takes 8 full farms + 4 more plots on the 9th plot to get the challenge points. Gathering, depending on your tier can be done in about 30 min or less. Killing mobs, Arena's HCE's, Dungeons, all will contribute towards the 1200 points you need for the daily bonus.|
|Не приходит премиум((||GeroinEX||2021-10-16 16:20:23||Технический раздел||More|
Ник в игре такой же. За несколько часов до окончания начального бесплатного премиума купила премиум за реал с телефона.|
Деньги в банке снялись, подписка в плеймаркете пишет, что есть но в игре премиума нет. Что сделать, чтобы он активировался?
С момента покупки прошло уже более 36 часов
Напишите в Тех. поддержку
Почта [email protected]
|Probably unintended zone access||SilentNJ||2021-10-16 11:37:27||Bugs||More|
+1 i tried it and it works super weird and you can exploit it a "bit" but nothing to serious|
while inside you can go through mountains, climb the said moutains and some other buggy stuff as mentioned by Freed.
passage in question is in the South of the dungeon below the 4 squares tower, in blackthorn quarry
|Call to Arms Patch 11 już tu jest||yetj||2021-10-15 14:42:21||Aktualności i Ogłoszenia||More|
Call to Arms Patch 11 już tu jest! Ten patch wprowadza znaczne zmiany balansu walki, ulepszenia ekranu map w Czarnej Strefie i interfejsu Wojen Frakcji i więcej. Czytaj dalej, aby dowiedzieć się więcej...
Pełny artykuł dostępny jest tutaj: albiononline.com/pl/news/cta-patch-11
Szczegółową listę zmian można znaleźć pod tym adresem: albiononline.com/pl/changelog/CALL%20TO%20ARMS%20PATCH%2011
|Komentarz Deweloperów: Przeróbka biomów||yetj||2021-10-15 14:40:50||Aktualności i Ogłoszenia||More|
Następna duża aktualizacja Albion Online, Lands Awakened, wprowadzi duże zmiany, ulepszenia i nowe elementy do rozgrywki w otwartym świecie Albionu. W tym filmiku Dyrektor Gry Robin Henkys przedstawia nadchodzące zmiany wizualne i strukturalne, jakie zaplanowaliśmy dla pięciu biomów Albionu i omawia to, w jaki sposób te zmiany wpłyną na ogólną rozgrywkę.
Cały artykuł dostępny pod tym adresem: albiononline.com/pl/news/devtalk-biome-rework
|Forum signature contest!||Nesnes||2021-10-15 13:38:40||News & Announcements||More|
I usually just do this:|
Click on "Attachments"
chose the picture from your library and upload it
then click on "full image" next to the picture you uploaded:
then it shows up in your message. Never had problems with that method so far.
|Forum signature contest!||SHARKY||2021-10-15 12:56:17||News & Announcements||More|
@The_Support_God: I can't see any issues with the attachment function, but I can explain a simple method of inserting an image via Imgur:|
Go to Imgur, and press 'New post'
Drag and drop your image as instructed
Click 'Copy link'
In your Albion forum post click the 'image' button in the toolbar.
Paste in your copied link AND - very important - type .png at the end of the link
Your image from Imgur should display directly in your post.
|can't see my selected off-hand except safe areas||Evas-Flarelight||2021-10-15 12:16:26||General Questions & Discussions||More|
Welcome to the forum @jinaaa|
That's the intended design for easier readability in PVP areas. This was explained by one of the developers in this thread: Vanity: Avatars, Wardrobe, Emotes
GrayMo wrote: When wearing weapon skins in main hand and/or offhand slots, these skins will always be visible while in any city cluster, including islands and hideouts. While outside of these "safe" areas, your character will be displayed with the actual equipped weapons and only switch to vanity equipment once a vanity spell with an animation is triggered. So if you ever felt destined to run through the black zones as an innkeeper wielding a great warhammer, now you can do that ;).
|Dev Talk: Biome Rework||PrintsKaspian||2021-10-14 15:36:25||News & Announcements||More|
The next major content update for Albion Online, Lands Awakened, will bring major changes, improvements, and new features to open-world gameplay in Albion. In this video, Game Director Robin Henkys introduces the upcoming visual and structural redesigns planned for Albion's five biomes and discusses how they will affect the overall gameplay experience.|
Note that this video includes subtitles for all our supported languages.
For a written summary, click here: albiononline.com/news/devtalk-biome-rework
|Дневник разработчиков: переработка биомов||ChipHazard||2021-10-14 15:33:19||Новости мира Альбион||More|
Игровой директор Робин Хенкис обсуждает масштабную переработку биомов, которая появится в следующем обновлении.|
Подробности по ссылке: albiononline.com/ru/news/devtalk-biome-rework
|Forum signature contest!||Shadowbrick||2021-10-14 15:13:45||News & Announcements||More|
|I updated your post with the image, it wasn't showing for me either|
|Forum signature contest!||Shadowbrick||2021-10-14 13:30:24||News & Announcements||More|
I already love so many of the entries, would really like to see more entries for @Shadowbrick though.|
I know that at least two more are coming, can't wait for them
|Forum signature contest!||Nesnes||2021-10-14 13:24:10||News & Announcements||More|
I already love so many of the entries, would really like to see more entries for @Shadowbrick though. |
Feel free to ask us for references if you can't come up with an Idea
Shadowbrick wrote: Sure, here you go (click on the previews for the full-sized images). Good luck and looking forward to your entries!
Shadowbrick wrote: Guild - nopes, I'll remain neutral for this content. Regarding the mount, I like the Lynx Swiftclaw skin (even though I don't currently have it). And you'll usually find me around Thetford these days
Because I was asked in my dm's before: My favorite color is dark foresty green, you may use that but it doesn't mean you are more likely to win
also feel free to redraw my character or any of the references, they are just there to help you get an idea, you don't have to copy paste them
|Silence skills are not working as before||Amoebius76||2021-10-14 13:22:05||Bugs||More|
the issue with mobs is that the Silence Icon above them stays for the whole duration of the AoE (6 Seconds), while they will become immune to Silence after 3 Seconds (as mentioned in the Spell Tooltip).
We'll fix that.
|The Energy Surge Season's Crystal League Championship is coming!||Nesnes||2021-10-14 12:48:13||News & Announcements||More|
Good luck finding 8 teams Nesnes Ps : Hope u won't have to disqualified 2 team this time
I hope so too
|[14. October 2021] Call to Arms Patch 11||JudgeNutmeg||2021-10-14 11:48:57||Patch Notes||More|
Call to Arms Patch 11 - Version 18.110.1 - October 13, 2021|
Season Winner Statues Unveiled
The statue for Season 13 Winners Blue Army has been unveiled in Conquerors’ Hall, and Season 13 Winner Statue Furniture Items are now placeable.
Black Zone Map Improvements
Hovering over Black Zone map headers now displays Zone Quality Level, which determines the following:
Season Point multipliers for Territories, Castles / Castle Outposts, and mobs
Energy Storage by Territory
Faction Warfare UI Changes
Faction Warfare Player Rankings now only list players who were active within the prior week
Resolved a rare issue that caused Faction Warfare Player Rankings to display incorrectly
Duel circles now have a defined maximum height difference between participants:
If one player exceeds a certain height/depth, the fleeing countdown will start
This is intended to fix terrain obstruction duel exploits in certain areas
Combat Balance Changes
The Locus is a very strong support weapon in ZvZs. Previously it served a dual role when the frontline engaged or was engaged by removing the enemy’s buffs and cleansing all allies, thereby acting as both offensive and defensive support. To encourage more considered decisions in these situations, the Purge effect of the Void has been removed. This opens up the ZvZ meta to other support weapons, with less focus on this single item. Additionally, the max target count for Motivating Cleanse was increased to make it more useful in large-scale fights.
Motivating Cleanse (all Arcane Staffs):
Max affected targets: 5 → 10
Void (Malevolent Locus):
No longer purges enemies
Explosive Mine damage was lowered in the past to reduce the one-shot heavy meta in earlier patches. However, since AoE Escalation has been reduced since then, the damage nerf has now been reverted to make the Explosive Mine a ZvZ force to be reckoned with again.
Explosive Mine (Weeping Repeater):
Damage: 230 → 270
Enfeeble Blades was a very underrepresented ability. To give it a more useful role, it has been reworked into a ground target area which purges each enemy hit. Since the Locus is now cleanse-only, Lifecurse Staff can take over the role of AoE purging in large-scale fights.
Enfeeble Blades (Lifecurse Staff):
Can now be cast at the ground and no longer requires an ally target (Blades remain on the ground area)
Is now a channeled ability, and the Blade area lasts for the channel duration
The area now also continues purging enemy buffs on every hit (doesn't purge enemy HoT)
Cast Range: 11m → 15m
Cast Time: 1s → 0.6s
Cast and channel are now uninterruptible
Area Radius: 6m → 5m
Area Duration: 5s → 4s
Damage Debuff per Stack: 5% → 4%
Debuff Max Stacks: 10 → 5
Cooldown now scales with Item Power:
900 Item Power: 50s
1700 Item Power: 34s
Wildfire Staff has struggled to find a valuable spot in group compositions. Its core mechanic meant it was not well-suited to small-scale fights, while other DPS options outshone it in large-scale combat. To give it a specific DPS sub-role specifically suited to punishing enemy frontlines, the burning effect now ignores armor and deals 3.75% of the player's max health per tick as damage. This makes it more desirable against tanks and heavily-armored players. This fits the ability design better, as the rolling Magma Sphere is quite difficult to land on the enemy’s backline but much better suited to punishing overextended frontlines.
Searing Flame (all Fire Staffs):
Fixed an issue where its collision detection was unreliable at max range - this means its effective range is now increased
Magma Sphere (Wildfire Staff):
Projectile Speed: 7.67m/s → 11.5m/s
Cast Speed: 0.6s → 0.4s
Instant Damage: 267.43 → 296
Ignite Damage per tick: 20.06 → 3.75% of the target's Max Health
Hammers have been the main tank in 5v5 Crystal League play for a while. To make them somewhat less powerful, the damage and armor reduction of Iron Breaker, which could generate heavy pressure over the course of a fight, has been reduced. The cooldown of Power Geyser has been increased by 2 seconds to reduce the up-time of this ranged displacement. The stun duration of Tackle, meanwhile, has been reduced slightly as that, along with its mobility on a relatively low cooldown, made it more valuable than other Hammer E-abilities.
Iron Breaker (all Hammers):
Resistance Reduction: 0.14 → 0.12
Damage vs Players: 120 → 90 (Damage vs Mobs stays unchanged)
Power Geyser (all Hammers):
Cooldown: 8s → 10s
Tackle (Great Hammer):
Stun Duration: 2.35s → 2.10s
Healers in Albion offer a very strong sustain, meaning they have the tools to prevent their group members simply being burst down in group fights. As a result, Healers are usually designed without a lot of damage in their kit, and are thus encouraged to choose whether to use their Q-slot for full sustain or additional damage. However, there was also the option to go full sustain and get damage from other sources such as potions, capes, or armor. To balance this approach, base damage output has been reduced when equipping any healing staff. Healers can negate this penalty by using the damage ability on the Q-slot. This change should reinforce the original intention that Healers choose between sustain and damage.
Flash Heal was rarely used and has thus been reworked: instead of a spammable heal without cooldown, a 3s cooldown was added for a rebalanced high-impact heal, meaning Healers don’t need to remain still to get the maximum healing from this ability. Cast Time was also reduced to make it less susceptible to interrupts, but the Hit Delay was kept in order to broadcast the same ground-based telegraphing to both allies and enemies.
Additionally, some E-abilities of the Holy Line have been adjusted. Holy Explosion has high healing output and good defensive utility with its knockback, so to reduce its self-sustaining quality the Energy Cost per tick was increased. Celestial Sphere is now an uninterruptible cast so that it can't be fully denied (as it often is in competitive 5v5), while the bouncing sphere after the cast still allows for counterplay. Lastly, Hallowfall's Cooldown Reduction now receives a slight buff when hitting an ally, which is meant to somewhat alleviate its very long base cooldown.
Equipping any Holy Staff reduces all damage output by 50%
Smite (all Holy Staffs):
Now increases the caster's damage by 50% for 8s
Holy Flash (all Holy Staffs):
Cooldown: 0s → 3s
Cast Time: 0.8s → 0.4s
Hit Delay: 0s → 0.4s
Heal: 34 → 130
Removed the additional 10% Healing per target effect
Holy Explosion (Great Holy Staff):
Energy Cost per tick: 3.6 → 4.0
Celestial Sphere (Redemption Staff):
The cast is now uninterruptible
Divine Intervention (Hallowfall):
Cooldown Reduction when Healing an ally: 35% → 40%
Maces have been out of the Crystal League 5v5 meta for a while. To give them a potential unique tank role, Guard Rune has been overhauled to make allies immune to knockbacks and stuns. This could be used to support a caster backline like Holy, Frost or Fire, protecting them from displacement and stun-heavy enemy frontlines (which currently keep Casters out of the meta). To further increase the appeal of Mace tanks, Sacred Ground has been boosted with an additional Slow effect, to offer some value in reducing enemy movement too. Furthermore, Battle Howl's cooldown has been reduced to better fit the faster meta that has developed over the years. The ability to remove HoTs is now on a lower cooldown than Nature Cleanse, which could generate increased value against Nature Healer comps.
Sacred Ground (all Maces):
Cast Time: 0.8s → 0.6s
Enemies inside the area are now slowed by 20%
Guard Rune (all Maces):
Allies inside the area are now immune to forced movement and stun
Resistance Increase: 0.20 → 0.25
Removed the Healing Increased bonus
Battle Howl (Heavy Mace):
Cooldown: 20s → 15s
As noted above (under Holy Staffs), base damage output when equipping healing staffs has been reduced. This is to counter a workaround whereby Healers could go full sustain on the Q-slot and get damage from other sources. Now they would have to use the Q-slot damage ability to counter the reduced base damage output, in line with the original intention that they choose between sustain and damage.
Spirit Animal is currently underrepresented in large-scale fights, although it is in precisely these situations that it is meant to shine. To increase its impact, cast range has been adjusted and the cast direction can now be chosen independently. This allows the Healer to better support his army from the back line.
Equipping any Nature Staff reduces all damage output by 50%
Thorns (all Nature Staffs):
Now increases the caster's damage by 10% for 10s (stacks up to 5 times)
Spirit Animal (Rampant Staff):
Cast Range: at caster → 12m
Now cast direction can be selected independent of cast position
Base Heal per tick: 12 → 13.5
Spears are a highly versatile weapon, offering a lot of utility and different options for different situations. This high utility, paired with its strong sustain damage, makes it difficult for weapons that are focused on pure damage and less utility to compete with spears. For this reason we have reduced the sustain damage of the Auto Attack Buff.
Spirit Spear Charge (all Spears):
Normal Attack Damage Increase: 40% → 32%
As with the Weeping Repeater, Galatine Pairs were previously nerfed to mitigate the one-shot heavy meta. This has been reverted to make them a notable force in ZvZ again. Crescent Slash has not yet found widespread use since the recent rework. Since it had so many effect possibilities per stack, the additional value of each was set very low to balance this. This was probably too low, however, so the value of 2-stack and 3-stack effects has now been increased.
Crescent Slash (Clarent Blade):
2 stacks - Silence Duration: 0.8s → 1.4s
3 stacks - Additional Damage: 48 → 94
Soulless Stream (Galatine Pair):
0 Stack Damage: 75 → 84
1 Stack Damage: 119 → 134
2 Stack Damage: 179 → 201
3 Stack Damage: 254 → 285
Druid Sandals have been out of the meta for a while now. The slowing effect provided by Frost Walk was very strong, which is why its speed gain was limited. But this low move speed was too much of a disadvantage and they were hardly used. For this reason Frost Walk mobility has been slightly increased, while Run still provides considerably higher mobility.
Frost Walk (Druid Sandals):
Move Speed Increase: 30% → 45%
The Tower Chariot is currently one of the weaker Battle Mounts in the game. Since it will return as a reward for the Energy Surge Season, it has received a slight overhaul to make it a potential useful support in the modern ZvZ meta.
Health Factor: 3.6 → 5.3
Energy Cloud (Tower Chariot):
Standtime: 0.3s → 0s
Removed Energy Cost Reduction
Instead, it now restores 3 energy per second (stacks up to 2 times)
Toxic Crystal Waste (Tower Chariot):
Standtime: 1s → 0.6s
Tower Shield (Tower Chariot):
Shield no longer restores energy
Shield now also affects mounts
Fixed a rare issue where Wall of Flames triggered rapidly when cast close to a wall
Corrected effect area length display for Spirit Animal (Rampant Staff)
Activation buff of Poison (Mage Cowl) can now be purged as intended
Adjusted Soul Shaker (Grailseeker) tooltip and spell indicator to show correct range
Fixed an issue where spell slot cooldowns were sometimes wrong after failed cast attempts (e.g. in connection with Soul Shaker spell)
Fixed an issue where /suicide would sometimes not work when knocked down
Fixed an issue that prevented crafting of Ballistas when it should have been unlocked
Fixed an issue that prevented deleting character names with non-alphanumeric characters; corrected entry prompt to allow only alphanumeric characters
[MOBILE] Fixed an issue where side menus would overlap Premium and Gold menus - opening these menus now closes others
Additional graphical, audio, animation, terrain, UI, and localization fixes
|Guild Spotlight: Cheer||JudgeNutmeg||2021-10-14 11:32:30||News & Announcements||More|
Our newest Guild Spotlight focuses on Cheer, a tight-knit band of Chinese PvP specialists. Get to know them here: albiononline.com/en/news/guild-spotlight-cheer
|Creation of new guest accounts will be disabled||Shadowbrick||2021-10-14 10:45:10||Mobile Version||More|
The guest account creation feature that was introduced with the Call to Arms patch 10 was disabled today. What does this mean for you?
No new guest accounts can be created anymore.
Existing guest accounts can continue playing the game as before.
In case you have issues with your existing guest accounts after today, please let us know.
|Stuck in Caerleon and crashing my game all the time||Amoebius76||2021-10-14 10:32:10||Bugs||More|
you can also contact [email protected], they should be able to help you out.
If your machine runs into issue when playing Albion, please check if it fulfils our minimum system requirements on our Download Page.
|Damage bonus still doesn't work on Specter Jacket (8 months)||Amoebius76||2021-10-14 10:29:33||Bugs||More|
our game designers are aware of this, but as many spells are working in a similar way, they need to have a general look at some mechanics which takes a lot more time. Hence, I don't have an ETA for an update on this yet.
|support tickets response||Evas-Flarelight||2021-10-14 10:25:10||General Questions & Discussions||More|
Unfortunately the forum staff has no visibility on the support team's queue so we cannot provide you any timeframe. Please continue to monitor your ticket and wait for their reply.
|Testserver Patch Notes - Call to Arms Patch 11||Dagother||2021-10-14 10:09:48||Feedback Testserver||More|
The season 13 statue is bugged/auto generated at the moment and shows sun flag when placed on the live patch.|
Hey, thanks for the report - we'll fix that in next patch.
|1533 Accounts banned for third-party currency transactions||Korn||2021-10-14 08:18:03||News & Announcements||More|
As has been pointed out many times, we hand out bans when we have direct evidence - there is no "auto-banning" for trading silver. Thousands of players each day trade large amounts of silver without any direct items being trades back without issue.
Sometimes you see stories posted on Reddit where people say stuff like" "A friend of mine quit the game and gave me his 10m silver, and I got banned for that". When we investigate these cases, what actually comes out is that this "friend" was a freshly created RMT account affiliated with professional gold sellers, very often this goes a long with chat logs like "I got your silver, where shall we meet?"
Also, @Sinatra.SUN, you point out that somebody could "frame" another player by, saying, buying lots of silver from an RMT source on a fresh account and then giving this to another player to try to get them banned. This it not a new idea and something we are well aware of, in particular with regards to high profile accounts who might be an obvious target for this. So you can rest assured that we'd check for this and be sure that we have actual evidence in place before handing out bans.
|AlbionStatus - Your reliable server status tracker||Blkandwhtlion||2021-10-13 18:49:51||General Questions & Discussions||More|
Surprised to see this is still the only tracker in 2021.|
Keep it up.
|Патч “К оружию” #11 уже в игре||ChipHazard||2021-10-13 16:01:27||Новости мира Альбион||More|
Сегодняшний патч содержит обширные изменения боевого баланса, улучшения карты Черной зоны и многое другое.|
Подробности по ссылке: albiononline.com/ru/news/cta-patch-11
|Forum signature contest!||Shadowbrick||2021-10-13 11:23:02||News & Announcements||More|
do you also have a favourite mount, guild and what is your main playing area? (bw, thet, fs etc)|
Guild - nopes, I'll remain neutral for this content. Regarding the mount, I like the Lynx Swiftclaw skin (even though I don't currently have it). And you'll usually find me around Thetford these days
|Call to Arms Patch 11 is Here||JudgeNutmeg||2021-10-13 10:02:00||News & Announcements||More|
Call to Arms Patch 11 is live! This patch brings substantial combat balance changes, improvements to the Black Zone map display and Faction Warfare UI, and more.
Read more about the changes here: albiononline.com/news/cta-patch-11
And check out the complete patchnotes here: albiononline.com/en/changelog/CALL%20TO%20ARMS%20PATCH%2011
|Support Ticket||Evas-Flarelight||2021-10-13 06:29:13||General Questions & Discussions||More|
Welcome to the forum @Frankenstein|
Please make sure that you're not bumping your ticket, each time you bump or update it it's sent to the end of the queue. I recommend you patiently wait for the support team's reply.
|Premium promo pack||Evas-Flarelight||2021-10-13 00:12:09||General Questions & Discussions||More|
Welcome to the forum @RiazGramory,|
Check the featured offers in-game, if the premium promo pack is there then you can purchase it. Getting premium status using in-game silver should not have any effect on what you can purchase for real currency.
|Forum signature contest!||Shadowbrick||2021-10-12 20:45:58||News & Announcements||More|
Heyo! this is a great contest idea! *sharpening the pencil* .. just a little request: is it possible to please get more Shadowbrick´s visual references?|
Sure, here you go (click on the previews for the full-sized images). Good luck and looking forward to your entries!
|Siphon not being doubled from siphon mages.||PrintsKaspian||2021-10-12 15:31:52||Bugs||More|
Thanks for the report - please see this forum post for an update on Siphoned Energy this season: Update: Energy Multipliers for Siphoning Mages
|Update: Energy Multipliers for Siphoning Mages||PrintsKaspian||2021-10-12 15:26:49||News & Announcements||More|
As there has been some uncertainty about whether the energy dropped by Siphoning Mages during Guild Seasons is subject to seasonal multipliers, we wanted to provide clearer communication about how this feature will work going forward, in both the short and longer term.
In past seasons, energy generated by Siphoning Mages was included in the "points doubled" multiplier that went into effect on the final Invasion Day, but energy dropped by Siphoning Mages when they were killed was not.
For the current Energy Surge season, starting with the last Invasion Day on October 9 points and energy generated have been subject to a 2x multiplier, but energy dropped has not. Based on the rules announced for this season, this is considered a bug, and will be fixed with maintenance on October 13. The upcoming triple and quadruple multipliers on October 23 and October 30 will apply not only to Season Points, but also to all Siphoned Energy generated and dropped by Siphoning Mages. (You can view the full Energy Surge schedule and rules here.)
For Season 14 and beyond, Siphoned Energy, both generated and dropped, will be subject to the same multiplier. This normally occurs as a 2x multiplier on the final Invasion Day of the season, but may occur in other forms during unique seasons in the future.
Thanks for your feedback on this topic, and hopefully this addresses any remaining confusion about the issue.